Kelly also spoke about new character designs in Season 4 & how animation allows the series to boldly go beyond what live-action can do!
This interview contains spoilers for the first two episodes of Star Trek: Lower Decks Season 4. It was also conducted during the 2023 WGA and SAG-AFTRA strikes and without the labor of all creative teams involved, this series would not exist.
BARRY KELLY: Of course, the episode title kind of gives you a little lead of what's going on, “Twovix.” “Tuvix” is a classic episode that is kind of horrific at the same time, but it's also a huge moral dilemma for Janeway. The beauty of Star Trek is that I find myself empathizing with all angles of that situation, and it's a fucked up thing she did, you know? Justice for Tuvix, you know what I mean? That's what something Mike [McMahan] likes to say, “Justice for Tuvix.
KELLY: It's liberating because it shows that you can have a lower deck show in any ship. You can find the aspects of all those different species in all the different spaceships. You can find interesting characters in any place. I think our episode, “wej Duj,” the first time we explored that was with the Vulcan and with Mach or Klingon, and we're getting a little bit more of that. We were expanding on that idea. We're like, “Let's see what life on other ships might be like.
Again, with animation, we can push stuff horrific, we can push stuff more lighthearted, we're super flexible. We're far more flexible than most shows, and I wish that audience members would realize that. I feel like sometimes animation can get dismissed because, “Oh, it's for kids,” like cartoons, but there's a certain freedom and flexibility that we have that the other shows can't that really shows where we can go.
What's fun about the Moopsie character is—what I always love doing in animation—when you animate something wide, and you get to make stuff small versions of stuff, you make a really reduced version of it, that's really cute and maybe it doesn't have all the details, and then when you get really close up, you get to add all these extra details. It's a classic animation thing; the closer you get, the more detail you show.
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