Starfield may be getting planet boundaries and invisible walls, but we think that's actually a good thing.
The leak claims that after walking 30 or 40 minutes in Starfield, the player will be met by an invisible wall and error message stating that you need to explore another area. It’s not verified whether or not this leak can be believed – in fact, it’s entirely possible that the leaker was still in a tutorial zone or was limited by a specific quest line.
First off, to clear the air, one of the main reasons that the Starfield community is worried about the invisible walls is due to its immersion breaking error message. The reality is that had the game needed to erect planet boundaries, the terrain could easily have acted as a physical barrier. Invisible walls on the other hand look slightly absurd when your character bumps into them, and then an error message interrupting the flow of the game isn’t exactly pretty either.
, for example, which was the centre of a dark controversy. Hype and expectations were misplaced, and upon the game’s release players found out that the near infinite procedurally generated space was not really that fun to explore. This led tobeing thrown at the developers, though they doubled down on updates and gameplay fixes.
While Starfield and No Man’s Sky aren’t the same game at all – Bethesda’s latest title could run the risk of emulating the other’s issues. While Starfield is packaged as a space exploration game, its DNA is as an RPG. Like Skyrim and Fallout before it, Starfield’s world is going to be carefully curated and creatively envisioned. We already know that the, so we can really expect there to be a heightened attention to detail here.
Starfield’s alleged planet boundary reached’ message may infuriate some, but it’s going to play a huge part in focusing the narrative of the game, and also keeping the player on the right path.
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