'In theory, the number of things that could go catastrophically wrong is rather terrifying,' says Glen Miner, technical director of Warframe.
The studio goes into lockdown. The lights dim. Programmers frantically type code and run between clusters of desks. Silent warning lights pulse in the bright server room as coveralled engineers slide out slabs of silicon and perform delicate operations on them, wiping beads of sweat from their brows.
Warframe is subjected to regular weekly updates, but new features and fixes are added as soon as they’re completed, so overall, the game is updated several times a week, and sometimes several times a day, in a process that’s honed so sharply that it’s almost always completed within two minutes. "Everything players do in the world is remembered by the game," says lead developer Tristan Cartledge."If a player cuts down a tree or destroys a ship on an island, the remnants of their actions will persist in the world until another player or a natural phenomena, like a storm, comes to disturb that state. Because we are storing all this information, the size of the data required to record this can grow unbounded.
"The only stress comes from a low-level worry that something will go wrong during maintenance which could result in a snapshot being corrupted." In that case, the team will have to roll back the world to the last good shapshot, which could be between 10 minutes and a whole day of lost progress, depending on what happened. Not ideal.
A minority of software or hardware upgrades might require the game to be taken offline, but even here, players can keep playing. Since Warframe runs on clusters of servers, the team can take a node out of service, tend to it, and then add it back into the pool without players noticing.
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