Warzone 2.0 tested on all current-gen consoles, with last-gen to follow. Here's digitalfoundry with the story so far on PS5 and Xbox Series machines:
Warzone 2.0 has arrived and like its predecessor, this free-to-play game is big in almost every sense of the word, with an expansive map inhabited by a massive playerbase. The game's based on the IW9 Engine, the same core technology that serves as the foundation for Modern Warfare 2, but here it's pushed to its limits to draw in a single huge environment while networking up to 150 players.
Let's start with the milkshake that brings all the fans to the yard: PS5 versus Series X. The two machines are identical in terms of settings, including resolution, shadows, textures and foliage density. The Series S is another story though, with cuts to grass density and shadow quality being the clearest downgrades for the 4TF machine.
In Warzone 2.0, the resolution dynamically adjusts on both axes rather than just one, taking us down to 1280x720 at at the absolute lowest. Surprisingly, the temporal anti-aliasing upscaling , does excellently even at such a low base resolution, producing a clean result that makes long views across Al Mazrah's terrain easy to decipher and aiding in picking out distant opponents.
Point number two is that Xbox Series S typically does not hit the full 120fps line for any consistent stretch. It's more accurate to say it's between 80 and 100fps, with occasional dips into the 70s. On a VRR display it's certainly enough frame data to turn into a smooth result in motion - a frame-time window of 12.5 to 8.3ms, still an appreciable upgrade over 60fps's 16.7ms frame persistence.
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