Chaos is winning right now, I fear.
In the year 2011, men were men and the terrible affliction of"Unreal Engine 3 Neck" raged unabated. At this time of peak Xbox, we got the original Warhammer 40,000: Space Marine, which paired the gothic grimdark far future of the Imperium of Man with Gears of War-style shooting, minus the knee-high cover everywhere., at least going by an hour-long demo level I had the chance to sample.
First, the good: despite having to crank the graphics down to medium for a stable 60 fps at 1440p on an RTX 3070, Space Marine 2 is still a treat to look at. Our big boys' armor nails that almost candy-like look of a well-painted plastic miniature impersonating metal, complete with details like skulls, scrollwork, and my favorite: mud that built up and caked my Ultramarine clodhoppers as I stomped through the demo's swampy jungles.
I was also impressed at how my Tyranid foes swarmed in numbers that put the 360 original to shame, even clumping together at the base of walls to help their comrades climb over like something in. The demo level's interior portions leaned more into"military industrial" 40K instead of"freaky gothic" 40K , but there were still some nice environment art touches like the candles, scrolls, and tomes festooned about an otherwise-modern control room.
It all fell apart with the combat, though. My entire time playing, I found myself yearning for Auroch Digital's recentinstead. They're setting out to be very different shooters, but Boltgun nails the Space Marine fantasy of being an angry silverback in power armor. I still felt like a gorilla in Space Marine 2, but maybe one already half-sedated by a tranq dart after a toddler tumbled into his enclosure.
Titus just doesn't feel responsive, launching into slow, lumbering combos with his chainsword that I can't cancel out of when it's time for an Arkham-style omnidirectional parry. The counter windows are blessedly generous, but I'd be hammering the left bumper to counter as Titus languidly worked through a pirouette strike with his chainsword, a successful riposte far from guaranteed.
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