These may not look like images of world dominance yet. Look closer.
There may actually be a good answer to these questions. Given the current state of the tech, the metaverse—or any large, online, immersive virtual world—may work better for more people if it looks worse., responding to the art director question, analyzed the processing power of Meta’s VR gear and concluded it just wasn’t strong enough for a more visually complex product.
“Lighting, textures, transparency, and many of the effects that make things look good in modern games, at the resolution and framerate required for smooth VR, can’t currently be done on a $400 headset,” the user wrote. Or, as Slate’s vice president of technologyA small headset being unable to handle such a wild world—at least, just yet—compared with the capabilities of a gaming console you view through a screen is certainly plausible.
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