'The Legend of Zelda: Tears of the Kingdom' is Designed to Break Your Brain

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'The Legend of Zelda: Tears of the Kingdom' is Designed to Break Your Brain
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‘The Legend of Zelda: Tears of the Kingdom’ is out soon — but we got to play a preview. Here’s what we thought.

Before being given controllers, a Nintendo staffer walked through four basic mechanics previously revealed: Ultrahand, Fuse, Recall, and Ascend. These tools completely replace the slate abilities fromand can be accessed quickly using a radial menu. Everything shown here was from very early in the game and was the same section of gameplay shown in Aonuma’s gameplay video that initially introduced the new abilities.

One particularly interesting and previously unseen section was a massive cave that Link can stumble into. Pitch black at its core, it was illuminated only by brightly lit pods called “brightbloom seeds.” New to the game, the effects of darkness have a major impact as the recesses of the cave were completely shrouded, requiring Link to target and strike brightbloom seeds with weapons or arrows. The seeds themselves could be collected and tossed to light the path forward.

Ascend also utilizes tactical manipulation of time as any time players burrow through ceilings to the levels above, time stops fully as they’re given the ability to scout their immediate area, before picking back up and exiting the ground. While players could always open menus to pause time and plot their next move, having this a dedicated and unlimited time freeze really pushes forward the amount thinking players can do before jumping headfirst into battle, and they’ll need it.

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