GameCentral completes its review of Bethesda’s new sci-fi epic and explores why Starfield fails to live up to its full potential.
. The former comes from a long tradition of British-made space exploration games, stretching back to the early 80s, almost all of which allowed you to seamlessly fly between space and a planet and yet, incredibly, Starfield does not. Here, space is one open world and each planet surface is another, with the only connection between them being cut scenes and loading screens.
That’s not the only thing that runs on autopilot, as your ship computer seems to have read the game script ahead of time, as it always knows exactly where to send you before you or it could ever possibly know. Waypoint markers appear the instant a subject is brought up, and often beforehand, with no need to think or look for anything yourself.
The writing and characterisation throughout Starfield is flat as a pancake, with dialogue that’s usually competently written but persistently banal. Nothing anyone says or does is in any way interesting and the only small bit of colour is the amusingly bad accents that Bethesda has the voice actors perform.
The other mission example that stood out to us also has an interesting set-up and starts with an apparently routine visit to a research facility, where you suddenly start flipping to an alternative universe version that’s been infested by facehugger-like scorpions. You soon learn how to flip back and forth via the old light/dark world mechanic from Zelda: A Link To The Past, which seems like it’s finally going to offer a bit of variety and fun.
We need to emphasise, though, that nothing about it is terrible. Although the steals from Mass Effect and No Man’s Sky are very obvious there’s something about it which is also reminiscent of Assassin’s Creed, in that the game has a huge amount of things to do but never anything of substance.
This combined with the abuse of fast travel, where the game encourages you to use it at every opportunity, means you end up staring at a blank screen, and the little circular loading indicator, for seemingly half the game.
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