The Best Thing about the Legend of Zelda Timeline Is How Flexible It Is

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The Best Thing about the Legend of Zelda Timeline Is How Flexible It Is
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Ignore the haters: Tears of the Kingdom doesn’t break the official Zelda timeline at all. In fact, its flexibility is what makes that timeline work.

10,000 years after all of this, except what “this” is happens to be in question: as said, there are conflicting hints within the game as to which branch of the timeline it followed, to the point the most logical answer is “all of them.” Impossible? It sure isn’t! And that’s the beauty of the Zelda timeline, and why it can’t actually be ruined by a single game’s narrative decisions, no matter how many YouTube videos are published saying otherwise.

You can read that as “different people will someday be in charge of designing Zelda games than the people who are now, and those future designers are not beholden to anything, nor are they guaranteed to find the same things fascinating and worthy of attention. Preemptively get over believing otherwise.”

Here’s what is important to know: Hyrule is old. When the first tale of Link, Zelda, and the being that would become Ganondorf is told, Hyrule already is full of vast, ancient secrets, temples, dungeons, and creatures. How can one land fit so many different temples within it? How can the landscape change so much from game to game yet still have an air of familiarity to it? How can names stay the same, but the places they belong to do not? It all comes down to the age of Hyrule.

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