Stray review: This sci-fi cat adventure is a whole vibe | Digital Trends

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Stray review: This sci-fi cat adventure is a whole vibe | Digital Trends
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Stray is the feline adventure game that cat lovers have always dreamed of.

Stray MSRP $30.00 Score Details DT Recommended Product “Stray delivers on its adorable cat adventure premise, but its excellent atmosphere and strong sci-fi storytelling are what elevate it.” Pros Cons I was lying on my couch playing Stray when my cat, Mirah, jumped up next to me. As I controlled the game’s digital orange cat, Mirah climbed onto my legs and lay down with her face pointed towards the screen.

Press O to meow Stray has perhaps the easiest selling point in the history of video games: Live out your ultimate fantasy by controlling a totally normal cat. The game’s orange hero isn’t some anthropomorphized, talking tabby running around on two legs. It’s your everyday pet that naps and scratches couches. That premise allows for some creative gameplay decisions that are always a delight to discover.

It’s the authentic feline moments that make the game special rather than its video game-y ones. For me, the most memorable scene wasn’t when I was running from a pack of parasitic enemies. It was when I got my head stuck in a paper bag, inverting my controls until I managed to shake it off. Those often comedic touches gave me a momentary glimpse into my cat’s confused little brain.

It helps that the locations, inspired by the real-world Kowloon Walled City, are so intricately designed with lots of nooks and vertical space to play around with. The first major area you’ll encounter is a compact, but open city that can be freely explored. First, I hopped up as high as I could, slipping my way through barely-open apartment windows. Later, I hopped onto the ground and strolled through narrow alleys as I chatted with the local robots lining the streets.

It would be easy for a story like this to be cynical about technology, placing all the world’s problems on all those dang screens we look at. But Stray understands that tech is often just used as a scapegoat to excuse the people who abuse it. It’s telling that the closest thing the game has to antagonists are androids that have recreated the idea of a police state by mimicking the wrong people.

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