Star Ocean: The Divine Force's Legendary Character Designer Akiman Discusses His Storied Career

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Star Ocean: The Divine Force's Legendary Character Designer Akiman Discusses His Storied Career
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Legendary artist and character designer Akiman7 tells us about his career in the video game industry and his work on StarOceanTheDivineForce.

Akira Yasuda, better known by the name Akiman, is a legendary character designer in the video games industry. For years, he worked at Capcom and helped create the iconic characters featured in the Street Fighter series. Akiman also worked on Capcom's Marvel fighting games, including X-Men: Children of the Atom, Marvel Super Heroes, and X-Men vs. Street Fighter, where he put his distinct spin on Wolverine and other iconic Marvel superheroes.

Akiman: One thing I keep consistently, in terms of character design, is putting two recognizable things together. For example, an eel and a dog. I'll put those two together and create something new from that. As opposed to creating something entirely new, I will take two recognizable elements and put those together.

One of the things that I enjoy about his work is how varied your designs are. Even looking at the character in The Divine Force alone, there's a unifying aesthetic but they also look like they could be from different games, they somehow walk that line. What does it take to maintain that kind of versatility?

Yes, I'm a big fan of the SF genre. I've actually loved them ever since I was a small child. All the classic SF works and even the hardcore SF works, including all the lesser-known Japanese SF works as well, like Lensman in Junior High. Obviously, that includes American movies such as Star Wars and Star Trek when I was a teenager as well. People around the same age as me who love manga as I do are all like that, as far as I know. We're like fish swimming in the ocean.

The biggest change that I've witnessed in the game industry was the transition from 2D to 3D. Notably, in the PS1 era, there were big graphical improvements. I recall when I was working for Capcom, there was actually a lot of 2D graphics staff working for that specific graphic system, so when the transition to 3D graphics came, it actually took a while for them to produce a hit 3D game. That was one of the biggest changes in the game industry.

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