Review: Ultimate Sackboy is a solid mobile platformer with typical free-to-play trappings. ⭐⭐⭐
Studios may now have its own mobile wing set to start adapting its IP to phone and tablet users, but that doesn’t mean it won’t still licence out its properties to third-party mobile developers.
Stages, as is the way with games like Sonic Dash, are procedurally generated using premade chunks, meaning over time, you’ll learn some of the patterns of obstacles and will know the best way to take them on in order to get the high-scoring bubbles. The general idea is that as you collect more stuff and your power level increases, so too does the value of each bubble you collect. Whereas early in the game, you’d do well to hit scores of 20,000 in a single run, that continues to increase over time – our power level is currently 2,215 and we can regularly reach 400,000 in a run now.
There were times when we felt we’d put in as close to a perfect run as we could, but were still nowhere near beating the alleged AI score sitting at the top of that stage’s leaderboard.
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