Review: If players can scale difficult wall, ‘Armored Core VI’ turns into a masterpiece

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Review: If players can scale difficult wall, ‘Armored Core VI’ turns into a masterpiece
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FromSoftware lets you live the dream of piloting a mech but you have to overcome the difficulty.

The mechs, which are called armored cores, are outfitted with up to four weapons and they have quick short-range burst movements that act as dodges while longer-range flights can chew up real estate on the expansive maps.

“Armored Core VI: Fires of Rubicon” has beautiful scenery on a planet that has been destroyed before. These are the basic elements, but what’s fantastic about “Armored Core VI” is that FromSoftware creates a diverse set of scenarios and gives players plenty of tools to tackle them. Players will encounter moments where they’ll have to take down enormous land carriers the size of buildings. In other areas, the mech lands on battleships and players can take them out with several well-placed shots.

Players can turn their armored core robots into tanks or spiderlike mechs. The options are nearly endless. On the other end of the formula are the customization options. Players will find plenty of them and they’re encouraged to experiment with different parts. If players don’t like a gun or a leg piece, they can sell it back for full credit.

If players are having trouble with a boss, it’s best to reconfigure the armored core and try a new tack. With so many parts and weapons to mix and match, players can find multiple builds to overcome a troublesome mission.

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