Ray tracing in F1 22 is not worth the penalty to performance

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Ray tracing in F1 22 is not worth the penalty to performance
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F1 22 looks great with ray tracing but be prepared for major performance drops with everything enabled.

Unsurprisingly, it's the ray-traced reflections that are the worst offender when it comes to killing your frame rate. This is usually the case, as rendering shiny materials, and how they reflect the light from objects around them, is a very intensive operation. Even more so if you have many bounces, meaning a reflection will be seen in the reflection of another object, and so on and so fourth to a set number of bounces total.

Sadly, reflections are also one of the more visually impactful effects of the four. At the very least ray-traced reflections are the most noticeable while you're actually driving around a track at 200 mph. Yet I still can't stomach the frame rate drop required to run them.Ray-traced shadows are some of the least immediately noticeable while actually playing F1 22.

For what it's worth, ray-traced shadows have a much smaller impact on performance than reflections or ambient occlusion. Yet it's still a lot of performance to lose over some fairly minor improvements to the overall image.Ambient occlusion is most noticeable when in cockpit view, namely across the steering wheel and gloves. It's a subtle difference between ray-traced AO and traditional AO, but overall the ray-traced cockpit appears less flat than the traditionally rendered one.

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