"New, But Not Necessarily Improved": Gargoyles Remastered Review

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"New, But Not Necessarily Improved": Gargoyles Remastered Review
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Though highly anticipated, Gargoyles Remastered features many changes that feel unnecessary and fail to improve the overall experience.

Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT Gargoyles Remastered is an exciting new revamp from the publisher Walt Disney Games and developer Empty Clip Studios for fans of the original 1995 version of the game. It features refined graphics that are faithful to the beloved animation series, as well as new gameplay features and soundtracks that are aimed to enhance the player experience.

New Graphics Fall Short In its original form, Gargoyles was released as a 16-bit side-scrolling adventure, but Gargoyles Remastered now offers players the option of enjoying the game through updated graphics that are more in line with the animation style of the series.

During the earlier levels especially, it can often be difficult to distinguish which items are interactable and which are part of the background design. This is not only still an issue in the new graphics, but it’s almost arguably worse. Unfortunately, since this change is one of the main selling points of this remaster, other than just the accessibility of being on a modern platform, it seems that this may have done better as a simple port rather than a full-on remaster.

Without the addition of the rewind feature, the play time for Gargoyles Remastered would likely be tripled due to pointless difficulty. The smallest errors result in fatal consequences on almost every turn, so the rewind feature becomes almost necessary just to finish the game with any level of enjoyment. While this is a great feature to implement, perhaps a remaster should've seen more improvements to the overall gameplay while remaining faithful to the original.

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