Diablo 4's season 1 woes have had other devs wincing in sympathy.
"Honestly, when I look at that, all I can think is, 'Man, it's tough. It's a real tough situation to be in,'" said studio technical director Jonathan Rogers, remarking on the difficulty of running a season-based live service game.
Managing director Chris Wilson was a bit more specific."There are times when a developer looks at a thing in their game that is too fast and they think. 'I should slow this down,'" he said, likely referring to much-maligned,"however, there is a process for that." What process? Wilson didn't say. But I suspect it bears very little resemblance to Blizzard's handling of 1.1.0.
With Diablo 4's fan sentiment where it is, Rogers was understandably keen to highlight just how very un-Diablo 4 Grinding Gear's Path of Exile 2 is going to be. D4 is on an"MMO path," said Rogers, noting the game's abundance of cooldowns and its open world design, while POE 2 is"going more in the kind of like Elden Ring sort of direction," meaning a"much more action-focused" game"with a sort of hardcore bent".
POE 2's design philosophy doesn't feature"much in the way of cooldowns," said Rogers, instead he says it's focused more on action:"very much more, 'What skill is best to use here in this moment because it's just the right situation.' Things like the way you never lose control of your character … that's kind of our main focus".
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