Naughty Dog co-president Neil Druckmann says he's keen to focus less on cutscenes and 'traditional narrative' going forward. Druckmann says he gets joy out of narratives that 'don't hold the player's hand'.
“I think some of the best storytelling in The Last of Us – yes, a lot of it is in the cinematics – but a lot of it is in the gameplay, and moving around a space, and understanding a history of a space by just looking at it and examining it.
On what this may mean for future Naughty Dog projects, Druckmann added: “It doesn’t mean we will never have dialogue or cutscenes.
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