For eons, traditional games have isolated players from other games and, in some cases, other players. GameFi changes that, read more to find out. - cc: TheSandboxGame enterthemetaverse gamefi
GameFi, a new set of games that emerged into mainstream adoption during the NFT boom last year, is changing both the gaming industry and traditional finance. GameFi introduces interoperability to games by creating value for experience, progress, achievements, and items collected in games. It then preserves that value in an infinitely large virtual world that some call *the metaverse*.
Most players can’t hop from one game to another. The idea of losing the progress that players have put time and effort into accumulating is difficult to swallow. I had made a lot of progress in League of Legends; however, the idea of starting anew, without the achievements and items I gained over the years, was difficult to process.GameFi introduces interoperability to games by creating value for experience, progress, achievements, and items collected in games.
One factor could be that the crypto space promotes that. Why fix something that’s not broken? After Bitcoin’s conception, the crypto market saw many Bitcoin copies, and for some time they were successful. GameFi projects are copying what popularly works, and for some time, it works. However, this approach is tarnishing the space’s reputation, and everyone looks at it as more off a get-rich-quick scheme than something viable.
Filled with interesting, visually appealing characters that players can own, breed, and battle, the Illuvium metaverse is a beautiful world filled with quests, adventures, battles, and beasts that hook players onto their seats for hours. Millions of players create in this game, which puts into perspective the millions that aren’t rewarded for their creations except for a couple of clicks and watch time. The Sandbox, interestingly, is one game that has targeted that.
Axie Infinity was a great project; however, after scholarships were introduced, I was quite disappointed. It failed to make gaming fun.
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