Say goodbye to Constellation and find a better gig.
cosmic sandbox promises a life of piracy and drug smuggling, exploration of alien worlds, corporate espionage and even sandwich theft, with diversions around every corner—all wrapped up in a grounded sci-fi universe. This is not particularly evident when you're following the critical path.
Starfield, then, is a much better time if you veer off the critical path and instead become embroiled in its endless diversions. This, of course, will not be news to veterans of Bethesda's library of RPGs. But if you're a new player, you might find yourself compelled to spend the bulk of your time being Constellation's agent—that would be a mistake.
You never really know what you're going to get: a five-minute fetch quest or an elaborate misadventure that swallows up your whole evening. Last night I had to make a delivery for a smuggler who'd just been arrested, which I was expecting to amount to nothing, but now I'm part of a drug operation, cooking up treats for people looking to have a good time.
More work can be found posted on terminals dotted all over the place, but I'd honestly avoid them. Most of them amount to going to a location to kill a person, transport some cargo or survey some worlds, and the payouts are usually pretty poor, especially when you consider how much cash you'll get from doing proper side quests and selling loot. As a rule, if it's a terminal giving you a quest rather than an NPC, it's probably going to be shit.
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