Interview: The Texas Chain Saw Massacre Devs on Horror Multiplayer

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Interview: The Texas Chain Saw Massacre Devs on Horror Multiplayer
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Interview: The TXChainSawGame Developers on Advancing Asymmetric Horror Multiplayer

is another asymmetric horror game based on a popular film series, but Gun Interactive is trying to push the genre forward by introducing a team of killers instead of just one. Senior Gaming Editor Michael Leri recently sat down to speak to Creative Director Ronnie Hobbs and Executive Producer Ismael Vicens about the game, how the team is approaching replayability, its extensive researching process, sneaky bulls, and more.

But it’s one that often the family doesn’t expect because they’re up guarding the ground floor or the grounds of the house. And then there’s one where you can open a different exit based on this water valve.

So are those items, like the fuse box, all in different spots every time, or are they in spots players can depend on?: Yeah. Some of those will be in specific areas in the house, but it’s not the same from match to match, so you don’t always know which place it’s gonna be at and that’s gonna completely change everything.

So at the end of the day, we really had to create a much smaller but more dense map just to make it believable for the franchise. We didn’t want The Cook disappearing and reappearing across the map. We didn’t want Leatherface doing the same thing and cheating, so to speak.

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