Interview: How Sonic Superstars was born from a Zoom drinking party | VGC

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Interview: How Sonic Superstars was born from a Zoom drinking party | VGC
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INTERVIEW: VGC spoke with Sonic creative officer Takashi Iizuka to hear more about Sonic Superstars, including how it was born from a Zoom drinking party.

to discuss the new entry, and hear the story of how it was conceptualised during a Zoom drinking party.

So there were ideas with Chris and the team that fell through. Sonic Superstars is really all developed by Arzest, but Sonic Team in Japan is working with them on design and some other elements. Arzest and Ohshima-san are 100% developers of the game. Sonic Team seemed to struggle for years to recreate that classic feel with its modern 2D games, until Mania nailed it. Does Superstars share any technology?

I didn’t want the 2D Sonic to just be ‘retro’ gameplay, I wanted it to appeal to a new audience. So it really needs to look unique and like something like a modern casual person would see and say, ‘oh, that’s a new game’. It also needed content that a non-hardcore fan would expect from that sort of title. We’re taking what people liked from the classic games in the series, putting a new look on top, while still keeping the same feel.

You can hand the controller over to a very young child, and they can immediately figure out how to play the game and how to get to the end. Storytelling is done via character interaction, so it’s easy for them to understand. Classic Sonic fans are going to love Sonic Superstars, but what’s also new is this is very suited to families and children too. That’s where it’s very different from Frontiers, which is a game for hardcore fans.

I wouldn’t feel confident or comfortable just having some other developer with no experience [working on this]. That would be like a hurdle that wouldn’t come out feeling like a classic Sonic game.A lot of people think Ohshima-san just came in and thought about what Sonic would look like, drew the character, and that was it. But he was also doing level design on Sonic 1 in addition to drawing and creating the character.

We can’t really speak to all of the features at this point, because we only just announced it, but stay tuned as we will be revealing more about the game this year. But from my perspective, thinking about what a 2D Sonic game should be, it’s definitely hitting the level of content that 2D Sonic games should be.

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