Playing the 2008 version of DeadSpace before the remake sounded like a good idea at first, but I wish I'd left my memory hazy.
After skipping out on The Callisto Protocol once it became clear it wasn’t going to become the next sci-fi horror classic, my eyes became fixed on the rapidly approaching Dead Space remake. While not made by the 2008 version’s original team, developer Motive had been extremely transparent about how it was approaching the project through the entirety of its development.
Within the first few hours of playing the remake, I began to realize my mistake. As I stalked through the halls of the USG Ishimura, I constantly found myself looking for moments I recognized. Or worse, I was waiting for moments that I didn’t recognize.
By the time I reached the credits, I felt torn. On one hand, I knew Dead Space was exceptional. All of the small changes to the original, from visuals to tonal shifts, were outstanding. On the other hand, I knew I had robbed myself of fully enjoying all aspects of the game by experiencing a nearly identical product right before it.
My mistake here was treating the new Dead Space like more of a sequel, reboot, or reimagining than a mostly faithful remake. For those other examples, playing the original in close proximity could be beneficial in showing you how it has or hasn’t improved. In this case, Dead Space isn’t made for people who just played the original.
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