I can't tell if open world roguelites are good because Ravenbound's combat isn't

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I can't tell if open world roguelites are good because Ravenbound's combat isn't
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My first hands-on with the unconventional roguelite was less inspiring than I'd hoped.

at Ravenbound back in August I've gotten to play it sooner than I expected… and probably sooner than developer Systemic Reaction should have allowed. As of right now, Ravenbound's melee combat is not excellent.

The first thing I do is jump out of a tower, turn into a bird, and survey the symbols denoting combat encounters and key locations strewn about the mountainous, forested landscape beneath me. The world is at my wingtips so I soar for the location of one of three keys I'll need to unlock the area boss, dive to the ground, and transform into a human, ready for a scrap.

These seem like solvable complaints individually, and maybe even as a whole Systemic Reaction will be able to yank the reins of its combat back on track. As it is now though, my first encounter with a group of dual axe-wielding humans actually made me wince and every subsequent encounter confirmed that gut reaction.

Past the combat, all of Ravenbound's supporting elements encourage efficiency—an inclination I still appreciate towards controlling its openness. I can transform back into a raven at certain points on the map to fly to a new encounter faster. The town near the center offers additional health potions for sale along with quests from NPCs which will reward coins to buy those non-renewable potions.

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pcgamer /  🏆 38. in UK

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