Horizon Forbidden West: Burning Shores adds familiar beauty and some fresh flaws. Our take on the new DLC:
I've always been mesmerised by Horizon's world, a peculiar place that's simultaneously familiar and foreign, old and new, and Horizon Forbidden West's long-anticipated DLC, Burning Shores, does nothing to change this. How strange it is, even now, to watch a mechanical animal pounce and pirouette as it chases its prey, moving as if it's made of meat and muscle and not scrap and steel. Yes, they still terrify me.
But when a game looks like Burning Shores does – when it takes a setting like modern-day Los Angeles and transforms it into a peaceful sun-soaked oasis – the last thing you want to do is keep returning to the menus. Yes, Aloy's follow-up adventureis as stunning as it seems at first blush, offering endless opportunities to abuse your screenshot button; in fact, I think I took more screenshots of this DLC than I did the entire main campaign.
It's not that I begrudge Aloy's conversations and combat downtime because I really don't, and I'm still curiously hypnotised by that tested, if now a little aged, open-world formula of fight-loot-explore. I just wish that, given that we're endlessly ascending clifftops and the walls of derelict buildings, Aloy would respond a little less stickily to what I'm asking her to do.
Admittedly, I've never been a fan of the humble boss fight but I feel that Burning Shore's final showdown is peculiarly mundane. Given that fighting in the rest of the game typically requires the kind of careful dismemberment that would make Isaac Clarke proud, this final fight lacks the bombasity and flair I'd been expecting.
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