GodofWarRagnarok is a fascinating exploration of loss, legacy, fate, and regret, wrapped into one of the best games in recent years. Our review:
“We must be better,” an older, more contemplative Kratos told his son Atreyus several times throughout 2018’s God of War, and it's a refrain that Santa Monica Studio took to heart with this franchise. God of War began as a hack-and-slash series that confused having adult themes for being an adult game, as Kratos murdered his way through the thousands that got in his way, occasionally stopping for a threesome minigame in his quest for revenge.
COLLIDER VIDEO OF THE DAY Four years after this stunning transformation, Kratos and Atreyus return for God of War Ragnarök, and Kratos's evolution remains remarkable. With the original God of War in 2005, we first met Kratos surrounded by flame, covered in blood, and with seething eyes that stared directly through the player.
But this more linear approach is a benefit to this story and to these captivating worlds. Every realm that is opened has to be explored multiple times to discover all the secrets, with each new area opening up even more, depending on what weaponry and tools one has accrued.
But regardless of what Ragnarök changes or keeps the same from a gameplay perspective is largely irrelevant, since the true power of this game comes in this tremendous story. As Kratos and Atreyus search for answers, they’re both asked to question what power destiny and fate have in their lives, if it’s something that defines who they are, or if it’s all nonsense. For Atreyus, he’s the son of a revered warrior trying to find his own path, yet trying to make his father proud.
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