Six years have passed since the release of Forza Motorsport 7, so does the 2023 release offer enough of a visual upgrad…
Six years and five days have passed since the release of Forza Motorsport 7, and Turn 10 Studios have been hard at work on a new entry in the beloved racing series. The simply-titled Forza Motorsport is an advanced track-based racer developed for PC and current-gen console hardware, emphasising advanced detail and sophisticated ray tracing effects.
Tracks have been upgraded with more realistic foliage and geometry has been enhanced in select areas. |For this game, Turn 10 has transitioned from a more heavily precalculated lighting solution - which relied on baked AO and shadowmaps - to one that emphasises real-time versions of those techniques.
For those who have watched John's preview coverage , the reflections seem generally unchanged from the preview code. Turn 10 have essentially blended a bunch of techniques together to get some key benefits of RT reflections - the ability to reflect dynamic objects and showcase self-reflection - without committing completely to a ray tracing solution that would likely prove very expensive for a 60fps game.
Forza Motorsport is a very good-looking racing game overall. Its last-gen predecessor isn't an ugly title by any means but the new entry comprehensively bests it from a visual perspective and lands among the better-looking track-based racers we've seen so far. The only real disappointment is that the underlying technology isn't being pushed as far as it seems it could be and how it was initially presented in marketing materials.
Cubemap details are repeated across all cars, so you'll see reflected gantries appear and disappear on your car and those of your opponents at the same time. |The only real fundamental settings difference between the performance RT and visuals modes is the addition of very limited trackside RT reflections in the visual modes. For example, a trackside barrier uses a basic cubemap in the Performance RT mode, while the visuals mode gets an RT reflection of the overhang as well.
Series S packs two modes, called performance and visuals. Both lack all forms of RT during gameplay and replays, basically resembling the performance mode on Series X. This has a pretty big impact on the graphics unfortunately. There's not much between the two modes in terms of basic visual settings, but the performance mode does see some downgrades relative to the visuals mode, in the quality of real-time cubemap reflections and in foliage density.
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