Dying Light 2 Stay Human proves parkour isn’t enough to save a broken world – Review - Gamepur

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Dying Light 2 Stay Human proves parkour isn’t enough to save a broken world – Review - Gamepur
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'There’s a good game here, just waiting to burst out of this one’s bloated corpse. With time, the studio just might get there — it certainly has a track record of doing so.'

Though zombies come in many shapes and sizes, I tend to split them into two types. First, there’s the shambling, decaying undead that represents the classic zombie. Then, you have the sprinting zombies seen in movies like. Those zombies may still have flesh slowly falling off of them, but they move at an almost superhuman speed in their quest to devour brains.

Dying Light 2 does that part of the equation incredibly well. If all I had to do in this game was run from cutscene to cutscene, I might’ve liked it better. Heck, the sections of the game where you’re being chased by zombies are easily some of the biggest highlights. However, everything besides the parkour — story, combat, event the technical side of Dying Light — quickly comes crashing down.

Game-breaking bugs continued to pop up in ways both big and small. Characters would phase through each other in cutscenes. The collision detection would go all wonky, leading me to just vibrate in mid-air instead of grabbing the ledge of a building. Even in the final boss fight, the antagonist glitched into the environment, rendering him unkillable. These errors happen too much and too often to write it off.

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