Dungeons & Dragons Releases New OGL Draft, Includes Some Core Mechanics Released Under Creative Commons License

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Dungeons & Dragons Releases New OGL Draft, Includes Some Core Mechanics Released Under Creative Commons License
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Dungeons & Dragons is releasing a portion of its core rule mechanics under a Creative Commons license, but it is still attempting to de-authorize OGL 1.1:

Dungeons & Dragons has released a new draft of its upcoming new Open Gaming License, with a portion of the Core Rules covered under a Creative Commons license outside of Wizards of the Coast's control. Today, Wizards of the Coast released a new public draft of its OGL 1.2, following a promise to better engage the community as it tries to update the legal framework that allows for the creation of third-party content compatible with Dungeons & Dragons.

Rules covered under the proposed OGL 1.2 include specific classes, spells, and monsters, meaning that creators who want to create a D&D compatible class for instance or new monsters compatible with Dungeons & Dragons will still need to agree to the OGL 1.2.

One major sticking point in the new OGL is the de-authorization of the previous OGL 1.0a, which is seen as a hard line for many creators and third party publishers. In a blogpost introducing the new OGL, Kyle Brink explains that the previous version needs to be de-authorized to allow for Wizards to enforce a"No Hateful or Harmful Content" clause in the new OGL."One key reason why we have to deauthorize: We can't use the protective options in 1.

A new VTT policy was also introduced, which places some restrictions on third-party virtual tabletops. Notably, Wizards is developing its own VTT for Dungeons & Dragons, which may be why Wizards is looking to place restrictions on potential competitors. 0commentsInterested parties can leave their comments about the new OGL can be left in a survey that goes live tomorrow.

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