Diablo 4's endgame challenges are MMO dailies in disguise

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Diablo 4's endgame challenges are MMO dailies in disguise
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We know what you are, Diablo 4.

Diablo 4 begins as an action RPG where you click your way through dungeons collecting rare loot. But once you hit level 50 and finish the story, you'll have a list of MMO-like activities to complete as you climb through the remaining 50 levels. It's not unlike previous Diablo games, but the open world and repeatable quest systems push it closer to an MMO experience.

World of Warcraft players will be able to read between the lines on the features explained in the video. Many of them reward currency or a chance at rare loot, and you can repeat them on what seems like a daily or weekly basis.After collecting a Nightmare Sigil in the open world, you can unlock an existing dungeon's Nightmare difficulty, which will introduce tough monsters, new objectives, and powerful loot.Around the world powerful demons will pop up that you can go and defeat for shards.

After you've reached the bottom of the skill tree, you'll start earning paragon points instead of skill points. Diablo 4's paragon system gradually increases your base stats like in Diablo 3, except there's an added layer of complexity toits layout, a grid of nodes that can be claimed for bonuses such as five more dexterity. Legendary nodes offer more specific bonuses like a 5% increase to your damage for every nearby enemy that is under the effects of a crowd control ability.

All of this is on top of the normal loot-based progression that was available in the beta. Legendary items can offer affixes that completely change how you play your class by introducing. And you can make your own legendary items by imprinting an aspect—earned from difficult dungeons—onto any item. Aspects are essentially legendary item affixes that you can specifically chase down.

Diablo 4's endgame isn't a complete copy of a typical MMO endgame, but there's a surprising number of similarities. If you stick with it after the credits roll on the story, you will likely find yourself in a daily routine to improve your character, roaming around the open world with other players occasionally joining you. There are even world bosses to defeat. You can't fool me, Blizzard. I've played your other games before.

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