Ratchet and Clank was built around PS5 proprietary hardware - which makes the upcoming PC port crucial for the future of PC gaming. digitalfoundry reports on what we should be expecting from the game:
Supporter Q4: Could John make a video on running modern games on consumer grade CRT displays?
Assuming Nixxes is using GPU-accelerated DirectStorage in Ratchet and Clank, we are expecting to see a range of testing across a lot of different storage solutions - from SSDs to SD cards to the same 5400rpm laptop HDDs used in the PlayStation 4. But equally important will be to test with a range of graphics hardware too, because fundamentally there are two parts to the equation in making GPU-based DirectStorage as performant as the solutions found in both PlayStation 5 and Xbox Series consoles.
The implications of this port dominate discussion in DF Direct Weekly #114, but there are other topics too - not least Nvidia's demo showing a player literally talking to an NPC, whose responses are driven by AI. We spend some time discussing the implications, whether this is even desirable and debate the pros and cons of literally talking to AI characters. Of course, I'd be starting with 'who is the best lord' . We also share our own reactions toand talk about the recent HDMI 2.
I've also included DF Direct Weekly #113 on this page as there was no accompanying article for it last week, owing to the public holiday in the UK. You get fewer ads watching on the Eurogamer in-house player, which is worth thinking about! Also worth thinking about is joining the DF Supporter Program, where every backer gets early access to every Direct in both video and podcast form, along with the ability to submit topics and questions and to help shape the show.
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