A little bird told me that Larian were toying with the idea before the game's full release.
subreddit, a debuff in the full release of the game suggests Larian Studios were toying with the idea of including one of the more punishing mechanics of Dungeons & Dragons 5th edition —the tabletop ruleset the game's built on.
However, after Nette in Act 1's druid grove heals her feathered friend, it's given a curious"Exhaustion" debuff. I went to verify this myself and, sure enough, it's got the following description:"Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1."
That first level of exhaustion would already be a massive headache, considering just how many ability checks Baldur's Gate 3 causes you to make. Let alone halved movement speed—and not being able to move at all could just soft-lock your game if you ran out of camping supplies or something. The lack of exhaustion mechanics also considerably changes Baldur's Gate 3's Berserker subclass from its tabletop cousin, which smacks you with a level of exhaustion whenever you finish a frenzied rage—a special kind of rage that gives you an additional attack with your bonus action.
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