Cyberpunk 2077 quest director says complaints about the open world RPG feeling too linear are 'completely justified.'
Cyberpunk 2077's quest director Pawel Sasko has said that players criticizing the open world RPG for being too"linear" are"completely justified.", The comment came up while Sasko was taking viewer questions during a recent Twitch stream. One viewer asked what he thought about people criticizing the open world RPG as being"linear."
Some of the criticism of Cyberpunk 2077 being too linear stem from the introductory quests, which begin with the player choosing their starting role from three different origin stories. No matter which they choose, their character is rather quickly funneled into the main storyline, and there was very little impact on the story regardless of which origin you picked. Others have said there aren't many big choices in the game that lead to major branches in the storyline.
"The fact that Takemura can die or not is such a big gigantic branch that actually influences so many things along the way. And it was so much work to make it work both of those ways."
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