'Beta has become a twisted word...' Blizzard responds to DiabloIV early access feedback
One of the things that can be really fun is changing up the players' goals at any given moment, and the treasure goblin does that by running off with a pile of loot that you want, so you're likely to opt into the extra danger [to get it]. And the Butcher does that by ambushing you and creating a situation where you're likely to run and potentially run into other danger or navigate under pressure.
One other bit of feedback I saw, and this came from a few people, was their not being overly enamoured with dungeon design. The gist seemed to be that dungeons were too big and involved backtracking to grab keys and unlock doors and so on. Is this something you've seen and are you taking a look at it?We have seen it, yeah. There's a few elements there. There's some players who...
And the way that we want players to approach that as they're levelling up, is to look at it as,"I want to do each of these different dungeons," and that's incentivised through things like the Codex of Power and the Renown system that give you a sort of checklist for all the dungeons you can do.
I wondered if everything is working as intended or if you're looking at it again, with an eye to potentially rebalancing it?Whenever we make changes to the game, it affects the balance, so balance is a continual progression. And in particular, this beta - in addition to the technical aspects that Rod was talking about - is an opportunity for us to look at balance in the wild and make improvements.
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