We spoke with Swen Vincke, CEO of Larian Studios, about what's next for Baldur's Gate 3 and why the Xbox Series S is a challenge for the team.
Larian Studios has an absolute hit on its hands with Baldur’s Gate 3. The Dungeons & Dragons-based CRPG sold millions of copies, has legions of fans, and we called it a “staggering CRPG with a level of player freedom that makes its possibilities feel endless” in our review.
Recommended Videos Swen Vincke: No, this is better than expected. We knew we had a good game in our hands. We knew that from the reactions in Early Access already. That allowed us to actually make the crazy investments that we did in this. Look at the amount of content I mean, it’s 170 hours of cinematics and very high-quality levels.Yeah, but it needed it. We weren’t ready, we just needed that time to do it. I mean, it was longer than we expected.
The other big console topic of conversation has been an Xbox version. There’s been rumblings about some behind-closed-doors conversation at Gamescom with the Xbox team, can you share any insights about that? The internet is full of hilarious videos of people coming up with all sorts of ridiculous solutions to in-game problems. What sort of unexpected things have you seen from the community that have stood out to you so far?
To be honest, it’s a mix of all of those. You build your systems, and you try to make them work like clockwork, but you can’t think of everything because you’re human, and you have a limited brain, and things go wrong. There’s a lot of testing. The game was in Early Access for three years, which helped a lot. A lot of the core systems were solidly tested. Then we had very long playtesting internally that was going on also.
This most recent patch had an expanded epilogue for Karlach. Is that a sort of update that we can expect to see in the future?
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