Avatar: Frontiers of Pandora is an Ubisoft open world that ponders the human and environmental impact of open world thinking
Avatar: Frontiers of Pandora has finally appeared in the wild, and much the same as with Star Wars: Outlaws, Ubisoft's other big new open world game based on a big fantasy movie licence, we saw it in a bit more detail behind closed doors over in Los Angeles - and spoke with the game's creative director, Magnus Jansén.
So how does Avatar: Frontiers of Pandora mix that with the whole power fantasy, loot-and-craft loop of past Ubisoft open worlds? For one, it tries to shift the emphasis from"quantity to quality". "As in real life, some things grow better somewhere. Some fruits are sweeter depending on where you pick them, or the conditions in which they grow," Jansén explained. You don't have to focus on this in-game, but it'll make a difference if you do, and achieving that will mean understanding the planet, talking to NPCs or reading up on where the best things grow.
The conditions themselves can be quite varied -"is it at night or at dawn or just after rain?" Jansén suggested - although you won't need to fully track the passage of time. He also tempered expectations of just how central this will be. It's more of a"high end" mechanic for people who really want to excel, he said, and an added bonus to taking out your opponents.
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