How Avatar: The Way of Water Is Evolving Visual Effects
io9: I’m surprised you didn’t say something from the final battle sequence because it’s so incredible. How does that scene compare to other things you’ve done?I think this is the biggest project I’ve worked on because of the water. Like when a character hits the water, they move differently. When they emerge from the water, they move differently. They’re interacting with the water and water is splashing and exploding everywhere.
io9: That leads into something else I’m curious about. I feel like with Weta being so close-knit and so far away, it might avoid some issues visual effects artists have been talking about in recent years. There are lots of stories about the effects industry, people being overworked, underpaid, and should there be unions? As someone who has been doing this for so long, and won multiple Oscars, I’m curious about your take.Yeah. The overwork thing, I don’t know how you get around that.
But I also understand that a lot of people don’t want to be forced to do that all the time because the industry has been cranking for the last, you know, 10 years or so. So people do need a break and they need to be covered when they get that break. You got to take care of that as well. I mean, you want your artists always to be performing at their peak and their peak is going to be whatever makes them happy because it’s a very creative, collaborative business. You got to have that.
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