Armored Core 6: The Best Internal Parts to Get First (& Where to Find Them)

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Armored Core 6: The Best Internal Parts to Get First (& Where to Find Them)
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It's what's inside that counts, Pilot.

Quick Links When you enter the Assembly for the first time in Armored Core VI: Fires of Rubicon, it can be difficult to find out what internal parts work best with your customized mech build. Three core sections inside an Armored Core are responsible for how it targets enemies, manages Energy, and even its mobility. Although many mech designs are tied to your personal preferences, these pieces are essential for any machine.

The Best Generators to Get Early in Armored Core 6 The best way to unlock more Energy depends on what Generator you get early as an internal part for a build. Generators have two primary abilities named EN Capacity and EN Recharge that affect the "stamina" of your mech during battle. A greater EN Capacity on a Generator means you have a larger Energy meter, while a better EN Recharge makes that resource come back faster.

The Best Boosters to Get Early in Armored Core 6 Boosters affect your mech's movements in Armored Core 6, with the best ones to get early having a focus on their Thrust, Upward Thrust, and QB Thrust attributes. The QB Thrust stands for "Quick Boost" or the main dodging mechanic that consumes a portion of your Energy meter. Similarly, the Thrust ties to how fast you move when using Assault Boost to move forward, almost like a sprint for your machine.

The reason why both of these Boosters could be strong during the first missions is how high their QB Thrust score happens to be. Having a high dodge speed is helpful as you learn the systems of Armored Core 6 while focusing on other aspects of the game. Despite the heavy Weight of these internal parts, having these equipped to your mech can be great when fighting early bosses such as Balteus.

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