REVIEW: The classic Game Boy Advance game is back for Switch — and it’s a hell of a fun time.
These instruments of destruction may look diminutive and cute, but they mean business, especially when you’re calling for an artillery strike that wipes many of the enemy’s troops clear off the map. Combat encounters require finding a flaw in your opponent’s defense and pushing it until you break through — and lather, rinse, and repeat.
With that in mind, neither game forces you to gather a ridiculous number of resources to move forward. Instead, you earn additional cash at the end of each turn that can be spent on building or repairing new units depending on how much territory you overtake. You can only capture cities with certain units, so much of your time away from combat will be spent planning how you can get said units in position for these much-needed coups so you can restock your coffers.
There are some issues with the new coat of paint applied to the game, however. First, the remakes ditch the classic 2D sprite aesthetic for an overly polished, 3D cartoon vibe. The character portraits, while crisp, lend a free-to-play mobile game vibe that feels out of place. The lack of detail here in comparison to the original games doesn’t mean you see less, but it feels like less work went into making them pop.
They’ve become bland representations of what they used to be, and some of the charm is lost from the original GBA-era presentation. Newly added voiceovers also bring little to the experience, with only specific lines given the full VO treatment — an annoyance that plagues too many modern titles — instead opting to leave silence with a single phrase said over captions that simply doesn’t match.
There’s also the issue of slowdown. The aging Switch hardware isn’t always up to the task when it comes to many titles on the system; even fully optimized first-party series can end up pushing the hybrid handheld console to its limits. There’s little issue with performance in battle, but load times between basic menus and tutorials or the next mission are entirely too long.
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